{"id":384,"date":"2021-06-03T11:26:15","date_gmt":"2021-06-03T15:26:15","guid":{"rendered":"https:\/\/risklogics.org\/?page_id=384"},"modified":"2023-01-31T12:41:02","modified_gmt":"2023-01-31T17:41:02","slug":"events-risk-and-responsibilized-gaming","status":"publish","type":"page","link":"https:\/\/risklogics.org\/fr\/events-risk-and-responsibilized-gaming\/","title":{"rendered":"Pleasure Consuming Games"},"content":{"rendered":"<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile has-background\" style=\"background-color:#f9f7f1;grid-template-columns:auto 39%\"><div class=\"wp-block-media-text__content\">\n<p class=\"wp-block-paragraph translation-block\">This series discusses the \u2018gamblification\u2019 of games, the \u2018gamification\u2019 of gambling, and the porous boundary that ostensibly delimits these domains of play. We consider epistemological and methodological challenges in the study of contemporary, digital play, as well as the dynamics of emergent platforms of play (e.g., the \u2018free-to-play\u2019 business model). We engage with a variety of games (e.g.&nbsp;<em>Clash of Clans<\/em>,&nbsp;<em>Candy Crush Saga<\/em>,&nbsp;<em>Vegas Blackjack)<\/em>&nbsp;and platforms (e.g. espacejeux.com,&nbsp;<em>Steam<\/em>). Our aim is to collectively experience and theorize the pull of these casual games and game platforms and in this way attend to the glorious and mundane pleasures of consuming games.<\/p>\n<\/div><figure class=\"wp-block-media-text__media\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"712\" height=\"475\" data-attachment-id=\"395\" data-permalink=\"https:\/\/risklogics.org\/fr\/pexels-lalesh-aldarwish-194511\/\" data-orig-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pexels-lalesh-aldarwish-194511.jpg?fit=5184%2C3456&amp;ssl=1\" data-orig-size=\"5184,3456\" data-comments-opened=\"1\" data-image-title=\"pexels-lalesh-aldarwish-194511\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pexels-lalesh-aldarwish-194511.jpg?fit=712%2C475&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pexels-lalesh-aldarwish-194511.jpg?resize=712%2C475&#038;ssl=1\" alt=\"\" class=\"wp-image-395 size-full\"\/><\/figure><\/div>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-wide\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile is-vertically-aligned-top\" style=\"grid-template-columns:27% auto\"><figure class=\"wp-block-media-text__media\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"712\" height=\"712\" data-attachment-id=\"463\" data-permalink=\"https:\/\/risklogics.org\/fr\/pleasure-consuming-games-i\/pleasure-1-2\/\" data-orig-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pleasure-1-1.jpeg?fit=3464%2C3464&amp;ssl=1\" data-orig-size=\"3464,3464\" data-comments-opened=\"1\" data-image-meta=\"{&quot;copyright&quot;:&quot;(c) Doandreya81 | Dreamstime.com&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"pleasure 1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pleasure-1-1.jpeg?fit=712%2C712&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pleasure-1-1.jpeg?resize=712%2C712&#038;ssl=1\" alt=\"\" class=\"wp-image-463 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<h2 class=\"wp-block-heading\" id=\"pleasure-consuming-games-i\">PLEASURE CONSUMING GAMES I<\/h2>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><em><strong>\u201cPleasure Consuming Games\u201d<\/strong>\u2013a workshop to explore the pleasures of contemporary, digital games alongside their pleasure-consuming potentialities and propensities.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><span style=\"text-decoration:underline;\">September 22, 2017<\/span><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Speakers include:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\"><a rel=\"noreferrer noopener\" href=\"https:\/\/www.concordia.ca\/artsci\/sociology-anthropology\/faculty.html?fpid=bart-simon\" target=\"_blank\">Bart Simon<\/a>&nbsp;(Sociology &amp; Anthropology, Concordia University)<\/li>\n\n\n\n<li class=\"translation-block\"><a rel=\"noreferrer noopener\" href=\"http:\/\/laurelinechiapello.com\/\" target=\"_blank\">Laureline Chiapello<\/a>&nbsp;(Am\u00e9nagement, Universit\u00e9 de Montr\u00e9al)<\/li>\n\n\n\n<li class=\"translation-block\"><a rel=\"noreferrer noopener\" href=\"https:\/\/www.concordia.ca\/artsci\/coms\/faculty.html?fpid=mia-consalvo\" target=\"_blank\">Mia Consalvo<\/a>&nbsp;(Communication Studies, Concordia University)<\/li>\n\n\n\n<li class=\"translation-block\"><a rel=\"noreferrer noopener\" href=\"http:\/\/www.utsc.utoronto.ca\/acm\/david-nieborg\" target=\"_blank\">David Nieborg<\/a>&nbsp;(Arts, Culture and Media, University of Toronto)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><span style=\"text-decoration:underline;\">September 23, 2017<\/span><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Speakers include:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/risklogics.org\/fr\/andrei-zanescu\/\" class=\"ek-link\">Andrei Zanescu<\/a> and colleagues\u2013<em>Dota 2: The Most Played Game on Steam<\/em>\n<ul class=\"wp-block-list\">\n<li>The Dota 2 workshop was separated in two parts overall: theory and demonstration. The theory portion consisted of a presentation about the production context, game design and technological affordances of&nbsp;<em>Dota 2<\/em>. The demonstration consisted of an exhibition match of&nbsp;<em>Dota 2<\/em>, with commentary and the option to wager. The purpose of the workshop was to foster discussion and critique regarding the manner in which&nbsp;<em>Dota 2<\/em>&nbsp;promotes gambling, both as practice and as a conceptual apparatus. <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Workshops:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Workshop 1: Candy Crush &amp; Clash of Clans\u2013Playing With \u2018Free-to-Play\u2019 Games<\/li>\n\n\n\n<li>Workshop 2: Video Slots\u2013Playing slots on Espacejeux.com<\/li>\n<\/ul>\n<\/div><\/div>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-wide\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile is-vertically-aligned-top\" style=\"grid-template-columns:28% auto\"><figure class=\"wp-block-media-text__media\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"712\" height=\"890\" data-attachment-id=\"399\" data-permalink=\"https:\/\/risklogics.org\/fr\/pexels-element-digital-1293261\/\" data-orig-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pexels-element-digital-1293261.jpg?fit=3622%2C4527&amp;ssl=1\" data-orig-size=\"3622,4527\" data-comments-opened=\"1\" data-image-title=\"pexels-element-digital-1293261\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pexels-element-digital-1293261.jpg?fit=712%2C890&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pexels-element-digital-1293261.jpg?resize=712%2C890&#038;ssl=1\" alt=\"\" class=\"wp-image-399 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<h2 class=\"wp-block-heading\" id=\"pleasure-consuming-games-ii\">PLEASURE CONSUMING GAMES II<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pleasure Consuming Games Pop-Up Event<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The second event in the Pleasure Consuming Games series was a pop-up event at <a href=\"https:\/\/www.northstarpinball.com\/\" class=\"ek-link\">North Star Pinball Bar<\/a> on July 9, 2018. Continuing our exploration of the \u201cgamblification\u201d of games and the \u201cgamification\u201d of gambling, we assembled an exciting panel of speakers who discussed the changing dynamics of contemporary video games and online gambling. Speakers discussed the intersections between gaming and gambling in the context of mobile social games (e.g. Candy Crush), massively-multiplayer online battle arena games (e.g. DOTA 2), Esports, daily fantasy sports, online poker, and so on. A key focal point of  the discussion included the incorporation of \u2018loot-boxes\u2019 in gaming. A speaker panel (<a href=\"https:\/\/uwaterloo.ca\/gambling-research-lab\/people-profiles\/chanel-larche\" class=\"ek-link\">Chanel J. Larche<\/a>, U of Waterloo; <a href=\"https:\/\/risklogics.org\/fr\/andrei-zanescu\/\" class=\"ek-link\">Andrei Zanescu<\/a>, Concordia University; <a href=\"https:\/\/www.markrjohnsongames.com\/\" class=\"ek-link\">Dr. Mark R. Johnson<\/a>, U of Alberta; <a href=\"https:\/\/www.mmu.ac.uk\/sociology\/staff\/profile\/index.php?id=214\" class=\"ek-link\">Dr. Tom Brock<\/a>, Manchester Metropolitan;) from 1-4pm was followed by an analog gaming \u201c5 \u00e0 7\u201d complete with old school pinball games!<\/p>\n<\/div><\/div>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-wide\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:28% auto\"><figure class=\"wp-block-media-text__media\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"532\" height=\"829\" data-attachment-id=\"398\" data-permalink=\"https:\/\/risklogics.org\/fr\/pleasure-3\/\" data-orig-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pleasure-3.png?fit=532%2C829&amp;ssl=1\" data-orig-size=\"532,829\" data-comments-opened=\"1\" data-image-title=\"pleasure-3\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pleasure-3.png?fit=532%2C829&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/06\/pleasure-3.png?resize=532%2C829&#038;ssl=1\" alt=\"\" class=\"wp-image-398 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<h2 class=\"wp-block-heading\" id=\"pleasure-consuming-games-iii\">PLEASURE CONSUMING GAMES III<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Poster designed by April Bailey and Jay Marquis-Manicom<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On April 26, 2019, we were thrilled to host <a href=\"http:\/\/www.kishonnagray.com\/\" class=\"ek-link\">Dr. Kishonna Gray<\/a> (University of Illinois \u2013 Chicago) who gave a keynote address on her research on the intersecting oppressions that manifest in games, gaming environments, and on platforms, and also on how Black Gamers and Women Gamers have organized to resist and respond to these situations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Following this was a panel discussion on the challenges and pleasures of streaming, with streamers Tanya DePass (<a rel=\"noreferrer noopener\" href=\"http:\/\/ineeddiversegames.org\/\" target=\"_blank\">ineeddiversegames.org<\/a>), Will Wiggins (<a rel=\"noreferrer noopener\" href=\"http:\/\/blackoni.com\/\" target=\"_blank\" class=\"ek-link\">https:\/\/allmylinks.com\/blackoni<\/a>), and Brian Gray (<a rel=\"noreferrer noopener\" href=\"http:\/\/www.urbanbohemian.com\/\" target=\"_blank\">urbanbohemian.com<\/a>).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>This event was streamed LIVE on Twitch for those who were unable to be with us in Montreal:<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.twitch.tv\/pleasureconsuminggames\" class=\"ek-link\">https:\/\/www.twitch.tv\/pleasureconsuminggames<\/a><\/p>\n<\/div><\/div>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-wide\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile is-vertically-aligned-top\" style=\"grid-template-columns:28% auto\"><figure class=\"wp-block-media-text__media\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"375\" height=\"410\" data-attachment-id=\"1128\" data-permalink=\"https:\/\/risklogics.org\/fr\/gambling\/\" data-orig-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/07\/gambling.jpeg?fit=375%2C410&amp;ssl=1\" data-orig-size=\"375,410\" data-comments-opened=\"1\" data-image-title=\"gambling\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/07\/gambling.jpeg?fit=375%2C410&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2021\/07\/gambling.jpeg?resize=375%2C410&#038;ssl=1\" alt=\"\" class=\"wp-image-1128 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<h2 class=\"wp-block-heading\" id=\"pleasure-consuming-games-iv-x-hermes-team-symposium\">PLEASURE CONSUMING GAMES IV x HERMES TEAM SYMPOSIUM<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">COMMODIFICATION OF LEISURE IN THE DIGITAL ERA (VIRTUAL EDITION, POSTPONED TO 2021)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">How have gam(bl)ing experiences been shaped by new and hyper-connected technological environments? How have they been rendered indistinguishable?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This Interactive Symposium, organized by the&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.concordia.ca\/research\/lifestyle-addiction\/teams\/hermes.html\" target=\"_blank\">HERMES research team<\/a>, provided a space to share knowledge, learn about, and discuss issues around digital gam(bl)ing and the commodification of leisure in the digital age.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The programme included:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>interactive sessions with internationally renowned guest speakers;<\/li>\n\n\n\n<li>presentation and exchange sessions with a new generation of students;<\/li>\n\n\n\n<li>workshops that promoted experimentation and exchange.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The closing session was a presentation by&nbsp;<strong>Mr. Edward Snowden<\/strong>&nbsp;followed by a Q&amp;A session!<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">More details available&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.concordia.ca\/research\/lifestyle-addiction\/events\/symposium2021.html\" target=\"_blank\">here<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity aligncenter is-style-wide\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile is-vertically-aligned-top\" style=\"grid-template-columns:28% auto\"><figure class=\"wp-block-media-text__media\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"512\" height=\"512\" data-attachment-id=\"1866\" data-permalink=\"https:\/\/risklogics.org\/fr\/events-risk-and-responsibilized-gaming\/blingjam\/\" data-orig-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2022\/02\/blingjam.gif?fit=512%2C512&amp;ssl=1\" data-orig-size=\"512,512\" data-comments-opened=\"1\" data-image-title=\"blingjam\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2022\/02\/blingjam.gif?fit=512%2C512&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2022\/02\/blingjam.gif?resize=512%2C512&#038;ssl=1\" alt=\"\" class=\"wp-image-1866 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<h2 class=\"wp-block-heading\" id=\"pleasure-consuming-games-iv-x-hermes-team-symposium\">PLEASURE CONSUMING GAMES V x TAG x HERMES<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">GAM(E)BLING GAME JAM<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"font-size:35px\"><em>Logo designed by Idun Isdrake<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What do you get when you braid together the interests of the&nbsp;<a href=\"https:\/\/tag.hexagram.ca\/\" class=\"ek-link\">Technoculture, Art and Games (TAG) Research Centre<\/a>, the&nbsp;<a href=\"https:\/\/www.concordia.ca\/research\/lifestyle-addiction\/teams\/hermes.html\" class=\"ek-link\">HERMES Research Team<\/a>, and the&nbsp;Pleasure Consuming Games Workshop Series? The GameBling Game Jam!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the 11th and 12th of February 2022, four teams engaged in a game jam designed to deconstruct and prototype slot machine games. Slot machine games have historically been understood as games of pure chance, where skill plays no role in the outcome. They have been dismissed by some scholars as uninteresting (Sch\u00fcll, 2012). Yet the widespread popularity\u2014to say nothing of market share\u2014of these games, alongside the transformation that has accompanied their development on digital and mobile platforms, calls for a fundamental re-thinking of what slot machine games are and might be.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The GameBling Game Jam sought to learn about what slot machines are, and what they might be, by developing games that enchanted and enticed users not to mindlessly plug coins (or credits) into slots, but rather to think critically about the visual pleasures, haptic feedback, soundscapes, temporalities, and other affordances that have been (and continue to be) associated with this genre of gameplay.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/itch.io\/jam\/gamebling-jam\/entries\" class=\"ek-link\">Here are the games that were created during this game jam! <\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>References<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sch\u00fcll, Natasha Dow. 2012.&nbsp;<em>Addiction by Design: Machine Gambling in Las Vegas<\/em>. Princeton: Princeton University Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Further Reading<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Fullerton, Tracy. 2014.&nbsp;<em>Game Design Workshop, 4th Edition: A Playcentric Approach to Creating Innovative Games<\/em>. AK Peters\/CRC Press<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ross, Alexander, and David Nieborg. 2021. \u201cSpinning Is Winning: Social Casino Apps and the Platformization of Gamble-Play,\u201d&nbsp;Journal of Consumer Culture&nbsp;21(1): 84\u2013101.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">More details available&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.concordia.ca\/research\/lifestyle-addiction\/events\/symposium2021.html\" target=\"_blank\">here<\/a>.<\/p>\n<\/div><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile is-vertically-aligned-top\" style=\"grid-template-columns:28% auto\"><figure class=\"wp-block-media-text__media\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"712\" height=\"338\" data-attachment-id=\"2044\" data-permalink=\"https:\/\/risklogics.org\/fr\/events-risk-and-responsibilized-gaming\/banner-s\/\" data-orig-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2022\/04\/Banner-s.png?fit=1024%2C486&amp;ssl=1\" data-orig-size=\"1024,486\" data-comments-opened=\"1\" data-image-title=\"Banner-s\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2022\/04\/Banner-s.png?fit=712%2C338&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2022\/04\/Banner-s.png?resize=712%2C338&#038;ssl=1\" alt=\"\" class=\"wp-image-2044 size-full\" srcset=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2022\/04\/Banner-s.png?w=1024&amp;ssl=1 1024w, https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2022\/04\/Banner-s.png?resize=300%2C142&amp;ssl=1 300w, https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2022\/04\/Banner-s.png?resize=768%2C365&amp;ssl=1 768w, https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2022\/04\/Banner-s.png?resize=18%2C9&amp;ssl=1 18w\" sizes=\"auto, (max-width: 712px) 100vw, 712px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h2 class=\"wp-block-heading\" id=\"pleasure-consuming-games-iv-x-hermes-team-symposium\">KA-CHING X GAMEBLING<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">VIRTUAL DOCUMENTARY SCREENING AND PANEL DISCUSSION<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>May 18th, 2022 from 12 to 3pm<\/strong><\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"font-size:35px\"><em>Logo designed by Pauline Hoebanx<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><u>What is Ka-Ching x GameBling?<\/u><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During this event, we will screen the <em>Ka-Ching! Pokie Nation <\/em>documentary (trailer available <a href=\"http:\/\/kachingfilm.com\/\">here<\/a>), followed by a moderated panel with guest speakers Dr. Sylvia Kairouz (Concordia University) and Alex Ross (University of Toronto).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Ka-ching!<\/em><\/strong><em> <\/em>Takes us behind the scenes of slot machines, through interviews with designers, mathematicians, game theorists, anthropologists, but also players themselves. Based in Australia, the documentary illustrates the attractive power of slot machines, as well as the Australian government\u2019s unsuccessful attempts to curb their problematic potential.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Dr. Sylvia Kairouz<\/strong> is an associate professor at Concordia University&#8217;s Department of Sociology and Anthropology, and holds the Research Chair on Gambling, at Concordia University.&nbsp;She is also the head of Concordia University&#8217;s Lifestyle and Addiction Research Lab. She has published&nbsp;in sociology, social epidemiology, and public health journals.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Alexander Ross <\/strong>is a PhD candidate at the University of Toronto\u2019s Faculty of Information. He was a graduate fellow at the McLuhan Centre for Culture and Technology from 2018 to 2020. His research interests include the political economy of communication, critical platform studies, and the gamblification of games. His dissertation project focuses on how platformization and app economies are transforming digital gambling and creating new forms of cultural production.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This event is an opportunity to learn more about slot machine gambling games and their contexts, as well as a chance to reflect on the GameBling game jam and its methodological implications for deepening our understanding of such games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/concordia-ca.zoom.us\/meeting\/register\/tZErcOmqrTsuHdymBOYgphOx97V8w4N9cdoq\">Please register here.<\/a> All are welcome!<\/p>\n<\/div><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile is-vertically-aligned-top\" style=\"grid-template-columns:28% auto\"><figure class=\"wp-block-media-text__media\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"712\" height=\"711\" data-attachment-id=\"2417\" data-permalink=\"https:\/\/risklogics.org\/fr\/events-risk-and-responsibilized-gaming\/logo-3\/\" data-orig-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2023\/01\/Logo-3.png?fit=746%2C745&amp;ssl=1\" data-orig-size=\"746,745\" data-comments-opened=\"1\" data-image-title=\"Logo-3\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2023\/01\/Logo-3.png?fit=712%2C711&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2023\/01\/Logo-3.png?resize=712%2C711&#038;ssl=1\" alt=\"\" class=\"wp-image-2417 size-full\" srcset=\"https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2023\/01\/Logo-3.png?w=746&amp;ssl=1 746w, https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2023\/01\/Logo-3.png?resize=300%2C300&amp;ssl=1 300w, https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2023\/01\/Logo-3.png?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2023\/01\/Logo-3.png?resize=12%2C12&amp;ssl=1 12w, https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2023\/01\/Logo-3.png?resize=400%2C400&amp;ssl=1 400w, https:\/\/i0.wp.com\/risklogics.org\/wp-content\/uploads\/2023\/01\/Logo-3.png?resize=200%2C200&amp;ssl=1 200w\" sizes=\"auto, (max-width: 712px) 100vw, 712px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h2 class=\"wp-block-heading\" id=\"pleasure-consuming-games-iv-x-hermes-team-symposium\">PLEASURE CONSUMING GAMES VI x TAG x HERMES<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">GAMEBLING GAME JAM 2.0: (Un)Lucky<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"font-size:35px\"><em>Logo designed by Pauline Hoebanx<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">The GameBling Game Jam is back! The&nbsp;<a href=\"https:\/\/tag.hexagram.ca\/\" target=\"_self\">Technoculture, Art and Games (TAG) Research Centre<\/a>, the <a class=\"ek-link\" href=\"https:\/\/www.concordia.ca\/research\/lifestyle-addiction\/teams\/hermes.html\" target=\"_self\">HERMES Research Team<\/a>, and the JREN team are organizing the second edition on <strong>February 11<sup>th<\/sup> and 12<sup>th<\/sup><\/strong>. This event will be held virtually.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>GameBling Game Jam 2.0<\/em> is all about luck! The outcome of some gambling games relies on pure probability (i.e., slot machines, lotteries), while others involve a bit of skill (e.g., poker, mahjong). But for many gamblers, the odds of winning are also up to luck. Gerda Reith (2005) refers to luck as a \u2018magical-religious worldview\u2019:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It is in this cognitive outlook that the tension of the gambling situation \u2013 the dynamic between uncertainty and order, chance and meaning \u2013 is to be found. (p.156)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Luck is the magic that takes gambling from a question of probabilities to the perception of something that can be controlled. Perceived this way, luck can be influenced through ritualistic behaviors (think of superstitions like touching a \u2018lucky\u2019 four-leaf clover).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Luck is an intangible force, but also something that is perceived to inhere in people, objects, and practices. Given these qualities, how do game designers play with luck?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <em>GameBling Game Jam 2.0<\/em> proposes to reflect on the ideas of being (un)lucky through game creation. Some ways you can interpret this broad theme include:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Superstitions vs. rational techniques (e.g., card counting)<\/li>\n\n\n\n<li>Luck vs. control over the outcome<\/li>\n\n\n\n<li>Embodied rituals of play (e.g., blowing on the dice)<\/li>\n\n\n\n<li>Good fortune vs. Bad fortune<\/li>\n\n\n\n<li>Luck in different cultures<\/li>\n\n\n\n<li>Inherent vs. fabricated luck<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Reference:<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Reith, Gerda (2005). <em>The Age of Chance: Gambling in Western Culture. <\/em>Taylor &amp; Francis.<\/p>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>This series discusses the \u2018gamblification\u2019 of games, the \u2018gamification\u2019 of gambling, and the porous boundary that ostensibly delimits these domains of play. We consider epistemological and methodological challenges in the study of contemporary, digital play, as well as the dynamics of emergent platforms of play (e.g., the \u2018free-to-play\u2019 business model). We engage with a variety &hellip; <a href=\"https:\/\/risklogics.org\/fr\/events-risk-and-responsibilized-gaming\/\" class=\"more-link\">Continuer la lecture de <span class=\"screen-reader-text\">Pleasure Consuming Games<\/span><\/a><\/p>","protected":false},"author":127400573,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_editorskit_title_hidden":false,"_editorskit_reading_time":3,"_editorskit_is_block_options_detached":false,"_editorskit_block_options_position":"{}","_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"jetpack_seo_schema_type":"","_wpcom_ai_launchpad_about_page":false,"_wpcom_ai_launchpad_gallery_page":false,"_wpcom_ai_launchpad_contact_page":false,"_wpcom_ai_launchpad_events_page":false,"_wpcom_ai_launchpad_video_page":false,"_wpcom_ai_launchpad_portfolio_piece":false,"_jetpack_hide_featured_image":false,"_jetpack_featured_image_duplicate_dismissed":0,"footnotes":""},"tags":[],"class_list":["post-384","page","type-page","status-publish","hentry","no-featured-image"],"jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/Pd3Xs2-6c","amp_enabled":true,"_links":{"self":[{"href":"https:\/\/risklogics.org\/fr\/wp-json\/wp\/v2\/pages\/384","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/risklogics.org\/fr\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/risklogics.org\/fr\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/risklogics.org\/fr\/wp-json\/wp\/v2\/users\/127400573"}],"replies":[{"embeddable":true,"href":"https:\/\/risklogics.org\/fr\/wp-json\/wp\/v2\/comments?post=384"}],"version-history":[{"count":53,"href":"https:\/\/risklogics.org\/fr\/wp-json\/wp\/v2\/pages\/384\/revisions"}],"predecessor-version":[{"id":2425,"href":"https:\/\/risklogics.org\/fr\/wp-json\/wp\/v2\/pages\/384\/revisions\/2425"}],"wp:attachment":[{"href":"https:\/\/risklogics.org\/fr\/wp-json\/wp\/v2\/media?parent=384"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/risklogics.org\/fr\/wp-json\/wp\/v2\/tags?post=384"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}