“Pleasure Consuming Games”–a workshop series exploring the pleasures of contemporary, digital games alongside their pleasure-consuming potentialities and propensities.
This series discusses the ‘gamblification’ of games, the ‘gamification’ of gambling, and the porous boundary that ostensibly delimits these domains of play. We consider epistemological and methodological challenges in the study of contemporary, digital play, as well as the dynamics of emergent platforms of play (e.g., the ‘free-to-play’ business model). We engage with a variety of games (e.g. Clash of Clans, Candy Crush Saga, Vegas Blackjack) and platforms (e.g. espacejeux.com, Steam). Our aim is to collectively experience and theorize pull these of casual games and game platforms and in this way attend to the the glorious and mundane pleasures of consuming games.
Pleasure Consuming Games I
Pleasure Consuming Games II