
Research interests
- Video games
- Livestreaming
- Twitch.TV
- Participatory communities
- “gamblification”
- Research projects
- The “gamblification” of the audience on Twitch.TV
- Research object: the streaming platform Twitch.TV and its extension ECHOcast
- Purpose of the project: to examine the growing presence of gambling on Twitch.TV.
- Ethnographic study of ECHOcast and the terms and conditions of use of the services
- Examine the mechanisms of “gamblification” integrated into streaming and video game platforms
- The “gamblification” of the audience on Twitch.TV