
Research interests
- Accessibility
- Knowledge Transfer
- Art
- Augmented Reality
- Surveillance
- Data mining
- Cheating
- Gamification
- Knowledge translation using illustration: Transforming data into art, bridging the gap between research and public accessibility.
- Candy Crush and casino gambling mechanics.
- Mobile Augmented Reality: Pokemon’ Go and the Gamification of Everyday Life. Passive consent to surveillance in exchange for the privilege of play.
- The monetization of personal data.
- The gamification of daily travel and its impacts on local economy.
- Cheating and the shifting power relations between players, sponsors, and Niantic