Post Doctoral Students

Andrei Zanescu
AAA/AAAA Game Production, Cultural Hegemony, Content Creator Labour, Player/Consumer Identity, Political Economy, Media Convergence
Doctoral Students
Hone Mandefro Belaye
Technology, Privacy, and Residential Transformation in Contemporary Addis Ababa, Ethiopia
Bugra Yalin
Algorithmic Management, Digital Labour, Digital Platforms, Gamification
Master’s Students
Sofia Stancioff
Deceptive/Manipulative Design, AI, Power, Bias, Gamification
Ashton Turcotte
Undergraduate Students
Maya Thompson-Leonardelli
Deceptive Patterns, Social Media Platforms, Mobile App Design
Alumni
Rebecca Aberra
Sociology of genetics, Genetic risk assessment, Genetics of alcohol dependence
Jad Abukasm
Hussein Almahr
Speculation, Oil, Risk, States of emergency
April Bailey
Accessibility, Knowledge Transfer, Art, Augmented Reality, Surveillance, Data mining, Cheating, Gamification
Raphaël Belanger
Gambling, Drugs, Harm reductions, Organisms “by and for”, Destigmatization
Sarah Bibeau
Government, Bill 74, Loto-Québec, Liability, Gender, Lottery
Maraika Black
Recreational gambling, Seniors, Aging, Quality of life
Katherina Boucher
Youth, Fortnite, “Gamblification”
John Bryans
Neoliberalism, Video Game Addiction, Masculinity, Mental Health, Activision Blizzard, Knowledge Translation
Mathieu Charbonneau
Insurance, Risk, Gambling
Neha Chugh
Dependency, Mental health, Courts, Jurisprudence
Tyler Dockendorff
Sarah-Lanny Doirin
Legislative measures, Corporate crime, Organized crime, Law enforcement
Pascal Doray-Demers
Hanine El Mir
Kira Ettahadieh
Video games, Livestreaming, Twitch.TV, Participatory communities, “Gamblification”
Emily Faraj
Gambling, Risk, Consumption, Super-wealthy, Airports, Travel
Sophie Jean Gilmore Dummett
Drones, Military, Gaming, Toxic masculinity, Geek masculinity, mental health
Su Goh
Apps, Social networks, Participatory monitoring
Colin Hastings
Audience data, Click-bait, IT practice, Participatory monitoring
Pauline Hoebanx
Slot machines, YouTube, Advertising, Responsible gambling, User-generated content, Social media
Pierre-Olivier Jourdenais
Responsibilization, Online Poker, Gaming, Gender, Surveillance
Marc Lajeunesse
Games, Valve, Value, Skins, Wagering, Online Communities, Online Markets
Gabrielle Lavernir
Casinos, Risk, Consumption, Atmosphere
Claude Leduc
Quantified Self, Reification in Online Spaces, Professionalization in Gaming/Gambling, Online Gambling, Information Society
Erin Lynch
Casinos, Sensory ethnography, Empowerment
Myloe Martel Perry
LGBTQ+, Immigration, Empowerment, PAR & CBR principles
Naschra Paul
Consumer profiling, monitoring, Panopticon, Cookies, Profiling machines
Dani Tardif
Politics of care, Social and community organizing, Anti-racist and intersectional feminisms, Ethnographic and filmic research methods, Social justice
Cristy Vista
Gamesense, Problem Gambling, Responsible Gambling, Financial Performance, RG Performance Measurement, Corporate Social Responsibility
