Post Doctoral Students

Andrei Zanescu
AAA/AAAA Game Production, Cultural Hegemony, Content Creator Labour, Player/Consumer Identity, Political Economy, Media Convergence
Doctoral Students

Hone Mandefro Belaye
Technology, Privacy, and Residential Transformation in Contemporary Addis Ababa, Ethiopia

Bugra Yalin
Algorithmic Management, Digital Labour, Digital Platforms, Gamification
Master’s Students

Sofia Stancioff
Deceptive/Manipulative Design, AI, Power, Bias, Gamification

Ashton Turcotte
Undergraduate Students

Maya Thompson-Leonardelli
Deceptive Patterns, Social Media Platforms, Mobile App Design
Alumni

Rebecca Aberra
Sociology of genetics, Genetic risk assessment, Genetics of alcohol dependence

Jad Abukasm

Hussein Almahr
Speculation, Oil, Risk, States of emergency

April Bailey
Accessibility, Knowledge Transfer, Art, Augmented Reality, Surveillance, Data mining, Cheating, Gamification

Raphaël Belanger
Gambling, Drugs, Harm reductions, Organisms “by and for”, Destigmatization

Sarah Bibeau
Government, Bill 74, Loto-Québec, Liability, Gender, Lottery

Maraika Black
Recreational gambling, Seniors, Aging, Quality of life

Katherina Boucher
Youth, Fortnite, “Gamblification”

John Bryans
Neoliberalism, Video Game Addiction, Masculinity, Mental Health, Activision Blizzard, Knowledge Translation

Mathieu Charbonneau
Insurance, Risk, Gambling

Neha Chugh
Dependency, Mental health, Courts, Jurisprudence

Tyler Dockendorff

Sarah-Lanny Doirin
Legislative measures, Corporate crime, Organized crime, Law enforcement

Pascal Doray-Demers

Hanine El Mir

Kira Ettahadieh
Video games, Livestreaming, Twitch.TV, Participatory communities, “Gamblification”

Emily Faraj
Gambling, Risk, Consumption, Super-wealthy, Airports, Travel

Sophie Jean Gilmore Dummett
Drones, Military, Gaming, Toxic masculinity, Geek masculinity, mental health

Su Goh
Apps, Social networks, Participatory monitoring

Colin Hastings
Audience data, Click-bait, IT practice, Participatory monitoring

Pauline Hoebanx
Slot machines, YouTube, Advertising, Responsible gambling, User-generated content, Social media

Pierre-Olivier Jourdenais
Responsibilization, Online Poker, Gaming, Gender, Surveillance

Marc Lajeunesse
Games, Valve, Value, Skins, Wagering, Online Communities, Online Markets

Gabrielle Lavernir
Casinos, Risk, Consumption, Atmosphere

Claude Leduc
Quantified Self, Reification in Online Spaces, Professionalization in Gaming/Gambling, Online Gambling, Information Society

Erin Lynch
Casinos, Sensory ethnography, Empowerment

Myloe Martel Perry
LGBTQ+, Immigration, Empowerment, PAR & CBR principles

Naschra Paul
Consumer profiling, monitoring, Panopticon, Cookies, Profiling machines

Dani Tardif
Politics of care, Social and community organizing, Anti-racist and intersectional feminisms, Ethnographic and filmic research methods, Social justice

Cristy Vista
Gamesense, Problem Gambling, Responsible Gambling, Financial Performance, RG Performance Measurement, Corporate Social Responsibility
