Post Doctoral Students

Andrei Zanescu

AAA/AAAA Game Production, Cultural Hegemony, Content Creator Labour, Player/Consumer Identity, Political Economy, Media Convergence


Doctoral Students

Hone Mandefro Belaye

Technology, Privacy, and Residential Transformation in Contemporary Addis Ababa, Ethiopia

Bugra Yalin

Algorithmic Management, Digital Labour, Digital Platforms, Gamification


Master’s Students

Sofia Stancioff

Deceptive/Manipulative Design, AI, Power, Bias, Gamification

selective focus photography of magazines

Ashton Turcotte


Undergraduate Students

Maya Thompson-Leonardelli

Deceptive Patterns, Social Media Platforms, Mobile App Design


Alumni

Rebecca Aberra

Sociology of genetics, Genetic risk assessment, Genetics of alcohol dependence

selective focus photography of magazines

Jad Abukasm

Hussein Almahr

Speculation, Oil, Risk, States of emergency

April Bailey

Accessibility, Knowledge Transfer, Art, Augmented Reality, Surveillance, Data mining, Cheating, Gamification

selective focus photography of magazines

Raphaël Belanger

Gambling, Drugs, Harm reductions, Organisms “by and for”, Destigmatization

Sarah Bibeau

Government, Bill 74, Loto-Québec, Liability, Gender, Lottery

Maraika Black

Recreational gambling, Seniors, Aging, Quality of life

Katherina Boucher

Youth, Fortnite, “Gamblification”

John Bryans

Neoliberalism, Video Game Addiction, Masculinity, Mental Health, Activision Blizzard, Knowledge Translation

Mathieu Charbonneau

Insurance, Risk, Gambling

Neha Chugh

Dependency, Mental health, Courts, Jurisprudence

selective focus photography of magazines

Tyler Dockendorff

Sarah-Lanny Doirin

Legislative measures, Corporate crime, Organized crime, Law enforcement

selective focus photography of magazines

Pascal Doray-Demers

selective focus photography of magazines

Hanine El Mir

Kira Ettahadieh

Video games, Livestreaming, Twitch.TV, Participatory communities, “Gamblification”

Emily Faraj

Gambling, Risk, Consumption, Super-wealthy, Airports, Travel

Sophie Jean Gilmore Dummett

Drones, Military, Gaming, Toxic masculinity, Geek masculinity, mental health

Su Goh

Apps, Social networks, Participatory monitoring

Colin Hastings

Audience data, Click-bait, IT practice, Participatory monitoring

Pauline Hoebanx

Slot machines, YouTube, Advertising, Responsible gambling, User-generated content, Social media

Pierre-Olivier Jourdenais

Responsibilization, Online Poker, Gaming, Gender, Surveillance

Marc Lajeunesse

Games, Valve, Value, Skins, Wagering, Online Communities, Online Markets

Gabrielle Lavernir

Casinos, Risk, Consumption, Atmosphere

Claude Leduc

Quantified Self, Reification in Online Spaces, Professionalization in Gaming/Gambling, Online Gambling, Information Society

Erin Lynch

Casinos, Sensory ethnography, Empowerment

Myloe Martel Perry

LGBTQ+, Immigration, Empowerment, PAR & CBR principles

Naschra Paul

Consumer profiling, monitoring, Panopticon, Cookies, Profiling machines

Dani Tardif

Politics of care, Social and community organizing, Anti-racist and intersectional feminisms, Ethnographic and filmic research methods, Social justice

Cristy Vista

Gamesense, Problem Gambling, Responsible Gambling, Financial Performance, RG Performance Measurement, Corporate Social Responsibility